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Course name Game Development Courses Unity 3D: Learning to Code Trading Card Game Battle: Unity 3D: Learning to Code Trading Card Game Battle

Unity 3D: Learning to Code Trading Card Game Battle Video Course

Unity 3D: Learning to Code Trading Card Game Battle Video Course is developed by Game Development Courses Professionals to help you pass the Unity 3D: Learning to Code Trading Card Game Battle exam.

You Will Learn:

Was 21.99 USD
Now 19.99 USD

Description

This course will improve your knowledge and skills required to pass Unity 3D: Learning to Code Trading Card Game Battle exam.

Curriculum For This Course

  • 1. Introduction 1 Videos 00:07:00
    • How to Watch This Course 7:00
  • 2. Cards 11 Videos 02:24:00
    • Introduction to Section 2 7:00
    • Preparation 9:00
    • Creating a Card Template with Unity UI 16:00
    • Simple Decorations 11:00
    • Creating a Face Side for a Spell Card 17:00
    • Creating a Card Back and Adding Beautiful Text Outlines 12:00
    • Card Rotation 17:00
    • Editing Cards with Scriptable Object Assets 14:00
    • Applying the Visual Appearance from a Card Asset onto a Single Card 19:00
    • Card Glow and Creature Cards – Part 1 8:00
    • Card Glow and Creature Cards – Part 2 14:00
  • 3. Battle Scene Visual Layout 14 Videos 03:06:00
    • Introduction to Section 3 6:00
    • Simple Dragging Script 17:00
    • Advanced Dragging Script 16:00
    • Creating Card Previews – Part 1 12:00
    • Creating Card Previews – Part 2 13:00
    • Making a Creature Game Object 16:00
    • Making a Mana Pool – Part 1 15:00
    • Making a Mana Pool – Part 2 13:00
    • Making Player Portraits – Part 1 9:00
    • Making Player Portraits – Part 2 13:00
    • Creating a Burning Rope Timer 17:00
    • Creating a 3D Deck with Variable Thickness 13:00
    • Assembling the Battle Scene Layout 12:00
    • Organizing Cards and Creatures 14:00
  • 4. Preparing To Introduce Logic Scripts To Our Game 12 Videos 02:33:00
    • Introduction to Section 4 5:00
    • Separating Visual Presentation from Logic 14:00
    • Introduction to Command System 19:00
    • Command System – A Use Case Scenario 16:00
    • Applying Visual Looks from a Card Asset onto a Creature 11:00
    • Using Character Assets to Create Class Cards 9:00
    • Applying the Info Stored in Character Asset to Player's Portrait 7:00
    • Damage Effects – Part 1 9:00
    • Damage Effects – Part 2 17:00
    • Targeting System – Introduction 16:00
    • Targeting System – Troubleshooting and Testing 18:00
    • Message Manager 12:00
  • 5. Basic Game Mechanics 17 Videos 04:24:00
    • Introduction to Section 5 4:00
    • Adding All the Remaining Scripts 14:00
    • Assembling Game Logic and Deck Shuffling 15:00
    • Dragging Scripts and GlobalSettings.cs 13:00
    • Turn Manager Script 17:00
    • Rope Testing and Unity Events 12:00
    • Card Scripts and ID System 13:00
    • Creature Script 19:00
    • Configuring Player Areas 20:00
    • Table Script 20:00
    • Hand Script 26:00
    • Command System – Scripts of Individual Commands 15:00
    • Decision Making in Dragging Scripts 15:00
    • Testing Card Draw 15:00
    • Testing Playing Creatures and Dragging Attack Target 11:00
    • Testing Start Game Sequence 15:00
    • Testing All the Basic Game Mechanics 20:00
  • 6. Advanced Game Mechanics 9 Videos 02:36:00
    • Introduction to Section 6 5:00
    • Spell Effects and Hero Power Effects 22:00
    • Creature Effects – Part 1 18:00
    • Creature Effects – Part 2 12:00
    • Game Over Condition and Restarting the Game 20:00
    • Computer AI 25:00
    • Player Class: Detailed Overview – Part 1 21:00
    • Player Class: Detailed Overview – Part 2 18:00
    • Conclusion 15:00