Course name Game Development Courses Unity 3D: Learning to Code Trading Card Game Battle: Unity 3D: Learning to Code Trading Card Game Battle

Unity 3D: Learning to Code Trading Card Game Battle Video Course

Unity 3D: Learning to Code Trading Card Game Battle Video Course is developed by Game Development Courses Professionals to help you pass the Unity 3D: Learning to Code Trading Card Game Battle exam.
You Will Learn:
Description
This course will improve your knowledge and skills required to pass Unity 3D: Learning to Code Trading Card Game Battle exam.
Curriculum For This Course
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1. Introduction 1 Videos 00:07:00
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How to Watch This Course 7:00
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2. Cards 11 Videos 02:24:00
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Introduction to Section 2 7:00
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Preparation 9:00
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Creating a Card Template with Unity UI 16:00
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Simple Decorations 11:00
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Creating a Face Side for a Spell Card 17:00
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Creating a Card Back and Adding Beautiful Text Outlines 12:00
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Card Rotation 17:00
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Editing Cards with Scriptable Object Assets 14:00
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Applying the Visual Appearance from a Card Asset onto a Single Card 19:00
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Card Glow and Creature Cards – Part 1 8:00
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Card Glow and Creature Cards – Part 2 14:00
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3. Battle Scene Visual Layout 14 Videos 03:06:00
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Introduction to Section 3 6:00
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Simple Dragging Script 17:00
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Advanced Dragging Script 16:00
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Creating Card Previews – Part 1 12:00
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Creating Card Previews – Part 2 13:00
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Making a Creature Game Object 16:00
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Making a Mana Pool – Part 1 15:00
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Making a Mana Pool – Part 2 13:00
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Making Player Portraits – Part 1 9:00
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Making Player Portraits – Part 2 13:00
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Creating a Burning Rope Timer 17:00
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Creating a 3D Deck with Variable Thickness 13:00
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Assembling the Battle Scene Layout 12:00
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Organizing Cards and Creatures 14:00
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4. Preparing To Introduce Logic Scripts To Our Game 12 Videos 02:33:00
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Introduction to Section 4 5:00
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Separating Visual Presentation from Logic 14:00
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Introduction to Command System 19:00
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Command System – A Use Case Scenario 16:00
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Applying Visual Looks from a Card Asset onto a Creature 11:00
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Using Character Assets to Create Class Cards 9:00
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Applying the Info Stored in Character Asset to Player's Portrait 7:00
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Damage Effects – Part 1 9:00
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Damage Effects – Part 2 17:00
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Targeting System – Introduction 16:00
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Targeting System – Troubleshooting and Testing 18:00
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Message Manager 12:00
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5. Basic Game Mechanics 17 Videos 04:24:00
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Introduction to Section 5 4:00
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Adding All the Remaining Scripts 14:00
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Assembling Game Logic and Deck Shuffling 15:00
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Dragging Scripts and GlobalSettings.cs 13:00
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Turn Manager Script 17:00
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Rope Testing and Unity Events 12:00
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Card Scripts and ID System 13:00
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Creature Script 19:00
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Configuring Player Areas 20:00
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Table Script 20:00
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Hand Script 26:00
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Command System – Scripts of Individual Commands 15:00
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Decision Making in Dragging Scripts 15:00
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Testing Card Draw 15:00
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Testing Playing Creatures and Dragging Attack Target 11:00
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Testing Start Game Sequence 15:00
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Testing All the Basic Game Mechanics 20:00
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6. Advanced Game Mechanics 9 Videos 02:36:00
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Introduction to Section 6 5:00
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Spell Effects and Hero Power Effects 22:00
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Creature Effects – Part 1 18:00
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Creature Effects – Part 2 12:00
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Game Over Condition and Restarting the Game 20:00
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Computer AI 25:00
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Player Class: Detailed Overview – Part 1 21:00
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Player Class: Detailed Overview – Part 2 18:00
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Conclusion 15:00
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