Course name Game Development Courses Make Mobile VR Games in Unity with C-sharp for Google Cardboard: Make Mobile VR Games in Unity with C-sharp for Google Cardboard

Make Mobile VR Games in Unity with C-sharp for Google Cardboard Video Course

Make Mobile VR Games in Unity with C-sharp for Google Cardboard Video Course is developed by Game Development Courses Professionals to help you pass the Make Mobile VR Games in Unity with C-sharp for Google Cardboard exam.
You Will Learn:
Description
This course will improve your knowledge and skills required to pass Make Mobile VR Games in Unity with C-sharp for Google Cardboard exam.
Curriculum For This Course
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1. Introducing VR & Comparing Devices 3 Videos 00:22:00
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The Top 5 VR Platforms Compared 10:00
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Where to Dive in 3:00
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Installing Unity 9:00
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2. Go Home - Programming in C# 15 Videos 02:34:00
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"Go Home" Game Introduction 1:00
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Game Design Document 5:00
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Scripts in Unity 9:00
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Writing to the Console 11:00
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Declaring and Assigning Variables 14:00
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Math Operations on Variables 9:00
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Booleans and if statements 14:00
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Methods and User Input 11:00
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Vectors for Position and Movement 7:00
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Vectors, Classes and Objects 11:00
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Declaring Your Own Classes 13:00
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Updating Shared Variables 9:00
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Don’t Repeat Yourself with Functions 17:00
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How to Speak Like a Programmer 13:00
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Debugging Small Programs 10:00
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3. Shoot the Hoop - 3D Game 27 Videos 03:55:00
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Game Design Document Recap 3:00
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Creating a 3D Scene 9:00
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Rigidbody Physics 6:00
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Smart Copies with Prefabs 7:00
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Instantiating Prefabs in Code 8:00
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Adding Velocity to the Ball 10:00
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Rotating the Camera in Code 8:00
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Taking Mouse Input 6:00
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Creating a Camera Gimbal 8:00
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Controlling the Camera Gimbal 9:00
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Setting the Ball Spawn Location 11:00
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Getting the Look Direction 7:00
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Collisions in Code 8:00
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Keeping Score Globally 13:00
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Using Multiple Scenes 9:00
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Creating Menu Screen UI 12:00
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UI Text and Fonts 8:00
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UI Buttons and Code 9:00
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Timing and Triggering Events 8:00
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Updating UI Text to Show Score 14:00
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Persisting Data Between Scenes 11:00
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Converting to Oculus Rift 5:00
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UI for the Oculus Rift 9:00
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Importing Assets to Build Levels 10:00
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Using Triggers to Detect Scoring Baskets 14:00
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Audio and Music 5:00
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Triggering Sounds in Code 8:00
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4. Squashy Toad - Google Cardboard 38 Videos 07:22:00
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Becoming an Android Developer 13:00
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Building an Unity Android Project 10:00
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Becoming an iOS Developer 11:00
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Building an Unity iOS Project 9:00
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How to Use GVR 1.70 + Unity 5.6 10:00
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Setup a VR Camera 8:00
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UI in VR Environments 13:00
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Interacting with Buttons in VR 11:00
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Google VR Spatial Audio Sources 9:00
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Avoiding Motion Sickness 11:00
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Debugging Vectors in Unity 13:00
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Advanced Vector Manipulation 12:00
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Jumping Only When Grounded 13:00
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Tile-based Terrain 17:00
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Procedurally Generated Terrain 17:00
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Generating Infinite Terrain 9:00
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Scaling Down or Up 13:00
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Creating Nested Prefabs 14:00
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Moving Cars with Kinematic Colliders 16:00
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Spawning Cars Randomly 11:00
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Understanding Bell Curves 13:00
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Simulating Random Traffic 12:00
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Moving Rigidbodies Smoothly 11:00
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Count-based Grounding Checks 12:00
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Double and Triple Hop Jumping 9:00
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Understanding 3D Rotation 14:00
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Creating Rotations from Vectors 13:00
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HUD UI and Level Reload 12:00
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Lethal Objects and Death Notification 14:00
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Pausing Game Mechanics 9:00
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Garbage Collecting GameObjects 11:00
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Enums for Labeled Numbers 14:00
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Locking the Cursor 5:00
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Basic Performance Benchmarking 12:00
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Performance Optimization Loop 9:00
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Unity Profiler on Mobile 13:00
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Challenge - Add Level Audio 9:00
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Spawning and Destroying Lanes 10:00
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