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Course name Game Development Courses Make Mobile VR Games in Unity with C-sharp for Google Cardboard: Make Mobile VR Games in Unity with C-sharp for Google Cardboard

Make Mobile VR Games in Unity with C-sharp for Google Cardboard Video Course

Make Mobile VR Games in Unity with C-sharp for Google Cardboard Video Course is developed by Game Development Courses Professionals to help you pass the Make Mobile VR Games in Unity with C-sharp for Google Cardboard exam.

You Will Learn:

Was 21.99 USD
Now 19.99 USD

Description

This course will improve your knowledge and skills required to pass Make Mobile VR Games in Unity with C-sharp for Google Cardboard exam.

Curriculum For This Course

  • 1. Introducing VR & Comparing Devices 3 Videos 00:22:00
    • The Top 5 VR Platforms Compared 10:00
    • Where to Dive in 3:00
    • Installing Unity 9:00
  • 2. Go Home - Programming in C# 15 Videos 02:34:00
    • "Go Home" Game Introduction 1:00
    • Game Design Document 5:00
    • Scripts in Unity 9:00
    • Writing to the Console 11:00
    • Declaring and Assigning Variables 14:00
    • Math Operations on Variables 9:00
    • Booleans and if statements 14:00
    • Methods and User Input 11:00
    • Vectors for Position and Movement 7:00
    • Vectors, Classes and Objects 11:00
    • Declaring Your Own Classes 13:00
    • Updating Shared Variables 9:00
    • Don’t Repeat Yourself with Functions 17:00
    • How to Speak Like a Programmer 13:00
    • Debugging Small Programs 10:00
  • 3. Shoot the Hoop - 3D Game 27 Videos 03:55:00
    • Game Design Document Recap 3:00
    • Creating a 3D Scene 9:00
    • Rigidbody Physics 6:00
    • Smart Copies with Prefabs 7:00
    • Instantiating Prefabs in Code 8:00
    • Adding Velocity to the Ball 10:00
    • Rotating the Camera in Code 8:00
    • Taking Mouse Input 6:00
    • Creating a Camera Gimbal 8:00
    • Controlling the Camera Gimbal 9:00
    • Setting the Ball Spawn Location 11:00
    • Getting the Look Direction 7:00
    • Collisions in Code 8:00
    • Keeping Score Globally 13:00
    • Using Multiple Scenes 9:00
    • Creating Menu Screen UI 12:00
    • UI Text and Fonts 8:00
    • UI Buttons and Code 9:00
    • Timing and Triggering Events 8:00
    • Updating UI Text to Show Score 14:00
    • Persisting Data Between Scenes 11:00
    • Converting to Oculus Rift 5:00
    • UI for the Oculus Rift 9:00
    • Importing Assets to Build Levels 10:00
    • Using Triggers to Detect Scoring Baskets 14:00
    • Audio and Music 5:00
    • Triggering Sounds in Code 8:00
  • 4. Squashy Toad - Google Cardboard 38 Videos 07:22:00
    • Becoming an Android Developer 13:00
    • Building an Unity Android Project 10:00
    • Becoming an iOS Developer 11:00
    • Building an Unity iOS Project 9:00
    • How to Use GVR 1.70 + Unity 5.6 10:00
    • Setup a VR Camera 8:00
    • UI in VR Environments 13:00
    • Interacting with Buttons in VR 11:00
    • Google VR Spatial Audio Sources 9:00
    • Avoiding Motion Sickness 11:00
    • Debugging Vectors in Unity 13:00
    • Advanced Vector Manipulation 12:00
    • Jumping Only When Grounded 13:00
    • Tile-based Terrain 17:00
    • Procedurally Generated Terrain 17:00
    • Generating Infinite Terrain 9:00
    • Scaling Down or Up 13:00
    • Creating Nested Prefabs 14:00
    • Moving Cars with Kinematic Colliders 16:00
    • Spawning Cars Randomly 11:00
    • Understanding Bell Curves 13:00
    • Simulating Random Traffic 12:00
    • Moving Rigidbodies Smoothly 11:00
    • Count-based Grounding Checks 12:00
    • Double and Triple Hop Jumping 9:00
    • Understanding 3D Rotation 14:00
    • Creating Rotations from Vectors 13:00
    • HUD UI and Level Reload 12:00
    • Lethal Objects and Death Notification 14:00
    • Pausing Game Mechanics 9:00
    • Garbage Collecting GameObjects 11:00
    • Enums for Labeled Numbers 14:00
    • Locking the Cursor 5:00
    • Basic Performance Benchmarking 12:00
    • Performance Optimization Loop 9:00
    • Unity Profiler on Mobile 13:00
    • Challenge - Add Level Audio 9:00
    • Spawning and Destroying Lanes 10:00