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Course name Game Development Courses Everything You Need To Pass The Unity Certified Developer Exam: Everything You Need To Pass The Unity Certified Developer Exam

Everything You Need To Pass The Unity Certified Developer Exam Video Course

Everything You Need To Pass The Unity Certified Developer Exam Video Course is developed by Game Development Courses Professionals to help you pass the Everything You Need To Pass The Unity Certified Developer Exam exam.

You Will Learn:

Was 21.99 USD
Now 19.99 USD

Description

This course will improve your knowledge and skills required to pass Everything You Need To Pass The Unity Certified Developer Exam exam.

Curriculum For This Course

  • 1. Introduction & Motivation 1 Videos 00:02:00
    • Welcome & Course Strategy 2:00
  • 2. Editor Interface 13 Videos 01:41:00
    • Section Introduction: Editor Interface 1:00
    • Section Layout & Question Types 5:00
    • Editor Customization » Layouts 9:00
    • Views » Asset Store 6:00
    • Views » Console 13:00
    • Views » Hierarchy 1 of 2 8:00
    • Views » Hierarchy 2 of 2 4:00
    • Views » Inspector 9:00
    • Views » Project 1/2 13:00
    • Views » Project 2/2 9:00
    • Views » Scene 12:00
    • Views » Toolbar 11:00
    • Section Roundup: Editor Interface 1:00
  • 3. Game Art Principles 4 Videos 00:33:00
    • Section Introduction: Art and Design 1:00
    • Game Art Principles » Non-Player Characters 1 of 2 12:00
    • Game Art Principles » Non-Player Characters 2 of 2 10:00
    • Game Art Principles » Concept & Environment Design 10:00
  • 4. Game Design Principles 2 Videos 00:27:00
    • Game Design Principles » Genre & Video Game Types 13:00
    • Game Design Principles » Game Mechanics & Controls 14:00
  • 5. Asset Management 7 Videos 01:06:00
    • Section Introduction: Asset Management 1:00
    • Asset Management » Audio Clips 11:00
    • Asset Management » Default GameObjects 1 of 2 8:00
    • Asset Management » Default GameObjects 2 of 2 10:00
    • Asset Management » Models 15:00
    • Asset Management » Scene File 12:00
    • Sprites » Sprite Editor 9:00
  • 6. Project Management 5 Videos 00:33:00
    • Section Introduction: Project Management 1:00
    • GameObjects » Layers 8:00
    • GameObjects » Tags 8:00
    • GameObjects » Transform 5:00
    • GameObjects » Components 11:00
  • 7. User Interface 6 Videos 00:49:00
    • Section Introduction: User Interface 1:00
    • Canvas » Coordinates & Image » Sprites 10:00
    • Rect Tool » Anchor & Rect Transform 10:00
    • Button » Function & Transition 11:00
    • Button » Interaction 8:00
    • Slider » Slider 9:00
  • 8. Progamming 13 Videos 02:05:00
    • Section Introduction: Programming 1:00
    • Unity Interface: Creating Scripts 10:00
    • Variables » Integer, Floating Point 10:00
    • Methods/Functions » Declaration & Use 13:00
    • Unity Interface: Public vs Private 13:00
    • Variables » Vector3 (Objects and Classes) 12:00
    • GameObject » Components 11:00
    • Time » DeltaTime 7:00
    • MonoBehaviour API » Fixed Update 7:00
    • Conditionals and Instantiation 13:00
    • Camera API » ScreenPointToRay 9:00
    • Quaternion » Use of 12:00
    • Improving Gameplay 7:00
  • 9. Materials and Effects 9 Videos 01:29:00
    • Section Introduction: Materials and Effects 1:00
    • Materials » Standard Shaders 1/3 9:00
    • Materials » Standard Shaders 2/3 11:00
    • Materials » Standard Shaders 3/3 13:00
    • Effects » Image Effects 1/2 13:00
    • Effects » Image Effects 2/2 12:00
    • Particle System » Emitters 1/3 8:00
    • Particle System » Emitters 2/3 10:00
    • Particle System » Emitters 3/3 12:00
  • 10. Lighting 9 Videos 01:38:00
    • Section Introduction: Lighting 1:00
    • Light Component » Type 1/2 13:00
    • Light Component » Type 2/2 15:00
    • Light Component » Shadows 11:00
    • Global Illumination: What is GI? 13:00
    • Global Illumination » Baking 11:00
    • Global Illumination: Lightmaps 11:00
    • Global Illumination: Probes 10:00
    • Global Illumination » Baked GI 13:00
  • 11. Physics 8 Videos 01:12:00
    • Section Introduction: Physics 1:00
    • Rigidbodies: Gravity and Collisions 8:00
    • Colliders: Triggers and Mesh Colliders 12:00
    • Colliders: Transforming Colliders 14:00
    • Raycasts: Why do we need them? 14:00
    • Raycasts: Ballistics Aim 8:00
    • Raycasts: Layer Masks 7:00
    • Physics Play Tweaking 8:00
  • 12. Audio 7 Videos 01:04:00
    • Section Introduction: Audio 1:00
    • Audio Source » Audio Properties 1/2 9:00
    • Audio Source » Audio Properties 2/2 12:00
    • Audio Reverb Zone » Presets 9:00
    • Audio Source: Curve Editing 12:00
    • Audio Mixer: Introduction 11:00
    • Audio Mixer » Audio Effects 10:00
  • 13. Animation 11 Videos 01:40:00
    • Section Introduction: Animation 1:00
    • Animator System » Animator Controller Asset 9:00
    • Animator System » States 7:00
    • Animator System » Transitions 9:00
    • Animator System: Transition Settings 11:00
    • Animator System: Any State 10:00
    • Blend Trees in 1D 10:00
    • Connecting Input to Animators 8:00
    • Blend Trees in 2D 15:00
    • Multi-animation Sequences 10:00
    • Sub-State Machines for Jumping 10:00
  • 14. Navigation and Pathfinding 4 Videos 00:28:00
    • Section Introduction: Navigation & Pathfinding 1:00
    • Navigation Baking » Navigation 11:00
    • Navigation Baking » Bake Settings 10:00
    • Navigation Agents » Obstacle Avoidance 6:00
  • 15. Unity Services 5 Videos 00:50:00
    • Section Introduction: Unity Services 1:00
    • Ads 10:00
    • Analytics 13:00
    • Collaborate 18:00
    • Cloud Build 8:00
  • 16. Industry Awareness 2 Videos 00:19:00
    • Production Cycles & Common Job Titles 12:00
    • Hardware Products 7:00
  • 17. Employment Preparedness 2 Videos 00:20:00
    • Providing Critique 9:00
    • Company Confidentiality 11:00